The last two sections
of our textbook discuss the direction technologies for IDT are taking and some emerging
technologies. Below are some technologies I might use as a librarian, how I
could use them for instruction, and some ethical issues they might present.
1.
Rich Media
a.
Elementary students
would benefit from rich media such as videos or visuals that help them to
visual a concept. Similar to that of the novices and law students example on
page 314 of our textbook (Reiser, 2012), sometimes visuals can help learners
who lack prior knowledge comprehend a concept. I also think that e-books that
can read aloud to students or help them define a word can be beneficial,
especially to students who have trouble reading, or who need motivation to
read.
b.
Copyright and
plagiarism issues can come with the use of rich media. Last year my students
were to create a Power Point presentation of a landform. In order to keep
students from using pictures that don’t belong to them or copying phrases from
websites or books to answer their research questions, we had to first learn
about citing sources. The students were also expected to cite their sources in
their projects. However, I briefly saw these students, so I still noticed that
plagiarism was a problem. If I teach this project again, I will need to make
sure that my students fully understand how to properly cite sources before beginning
the research.
2.
Web 2.0
a.
I have not used Edmodo
yet, but it is a social media website for education that I am interested in joining because I have heard
and read many great things about it. Besides giving students and teachers
information and updates about the library, I think I would like to start a book
club. One of the affordances of Web 2.0 technologies listed in the textbook is
that “they are very effective for group collaborative and collective use”
(Reiser,2012, p. 300). An objective that students in 4th and 5th
grade must learn is to respond constructively to other peoples’ writing. In
utilizing an online application such as Edmodo as well as physical meetings,
the students will be able to respond not only to the authors’ writing, but also
have opportunities to collaborate with their peers’ from the school, at home,
or wherever they have internet access.
b.
Some ethical issues
that can come with Web 2.0 technologies such as blogs or social media (like Edmodo)
are that of maintaining respect and privacy in interacting with other people, as
well as copyright and plagiarism. As a librarian, I would need to make it clear
the expectations that come with using Web 2.0 technology. The students would
need to know what is acceptable behavior while interacting with others online,
and what can be seen as dangerous, cyber bullying, etc. They would also need to
have lessons on how to properly cite sources before they begin projects that
involve research or discussion of literature.
3.
Simulations and
Learning Games
a.
Elementary school
children learn about different habitats and the needs of living things. Last semester
I discovered Science Fair Central on school.discoveryeducation.com. On this
website, students can engage in simulative learning by experimenting with
different conditions for a virtual garden or critters in a virtual zoo. This simulated
lab gives them the opportunity to see how the lack of or too much of a thing’s
needs can affect it. This is something they would not normally get to do in
real life. While students can control a real garden or plant’s conditions, it
would take much longer for them to examine the results.
b.
An ethical issue that
I feel simulations like the one above can avoid
is the fair treatment of people or animals. While the students can experiment
with the conditions of the animals in their virtual zoo, they are not actually
hurting any. A simulation game that I used to play when I was younger is Oregon Trail. In this game, people suffered from snake bites, grew hungry, and even
died on the trail. Students can see what life was actually like for the
pioneers in the 1800s who were traveling in sometimes perilous conditions,
without putting themselves in danger.
References
Reiser, R. A. & Dempsey, J. V. (2012). Trends and issues in
instructional design and technology, 3rd ed. Boston: Pearson.
.
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